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That means we try to get the most out of the Xbox One, the most out of the PlayStation 4, the most out of the PCs – it’s very important for us. “The big thing for us, one, is to push the boundaries with everything we do. When asked about the somewhat controversial issue of games being ‘downgraded’ between being demoed on stage and the final retail product – accusations which have been levelled at a number of high-profile titles in recent years, including some of Ubisoft’s own – the answer was slightly more equivocal.
